The file is labeled with the proper suffix to make import into Game Maker projects much simpler. Aseprite-Export-Tags (by StarJackal57): Exports the tags of the active Aseprite sprite and exports as a horizontal png strip.Allows you to pick colors from outside of the Aseprite application. aseprite-xcolor (by steven-kraft): An external color picking script for Aseprite using xcolor by Soft.Mask layer-like extensions (by masakazu-k).APNG reader/decoder (by kettek) (Work in Progress by now).Shade Generator:This script will give a range of shades brighter and darker than the color that is given, ranging from black up to white. The script will then give a window with a range of colors between the two that were given. Hue Generator: This script asks for two colors and the number of intermediate colors you wish to generate. C64 helper scripts for Aseprite (by Viza74)Ĭolor Compliment:This script asks for a single color and returns the HSV color compliment according to the color wheel.Isometric Box Generator: (at itch.io) (at github) (by Kamil ( demo).Parallax tool (by Hazel Quantock aka TekF) ( demo).Generate normal map (by Rucho/るっちょ ( demo). Misc/a: Generates a piece of music based on the colors in the current cel image, and outputs the result into a midi file. Useful when working on animations with a background. Timeline/a: Adds a new frame to the timeline, copying cels from every layer but the active one. Can be applied to the current layer or to a new layer. Image/a: Outlines all non-transparent pixels in the current layer with any color and width. Image/a: Overwrites all non-transparent pixels in the current layer with any given color/opacity.
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